EVILGARD — Press

Early Access from mid-November 2026

EVILGARD is a fully offline single-player fantasy RPG with the familiar feel of classic MMOs. Your journey begins on the harbour island of Morgenwacht, with handcrafted quests, exploration and tactical party combat. Built by a solo developer using the Godot engine, the game brings together a persistent world, stories of its own and occasional genre shifts, with a dry sense of humour running through its classic role-playing roots.

Developer: Kai Rainer Hochreiter · EVILGARD Interactive · Solo development
Genre: Single-player fantasy RPG with an MMO feel
Platform: PC (Windows) · Steam
Play mode: Fully offline
Early Access: From mid-November 2026
Engine: Godot
Press contact: contact@evilgard.com

What defines EVILGARD
Your journey, your pace
The feel of a classic MMO in a self-contained offline RPG. Character progression, equipment, quests and world states persist.

Discover Morgenwacht
A harbour, settlement, wilderness and the Alte Wacht form the starting point for a world of stories, secrets and hidden places.

Handcrafted adventures
Quests and dialogue with their own voice and dry humour. The world and its content continue to grow.

Fight together
Story companions are planned as full party members with their own stories, dialogue and combat roles. Early party combat can already be seen in the development screenshots.

Gather and grow
Resource gathering and collection foundations are implemented. Active crafting, further class content and independent economic actors participating in markets are part of future development.

Unexpected perspectives
Special genre shifts complement the RPG, including top-down naval combat and a still-experimental point-and-click section.

Roadmap overview
Early Access begins from mid-November 2026. The overview below separates existing foundations from future development; it does not promise that every planned feature will be included at the start of Early Access.

Implemented
Offline RPG and persistent world; resource gathering, collection foundations and custom world-building tools.

Currently expanding
Morgenwacht, handcrafted quests and encounters, a connected level 1–10 adventure, balancing and polish.

Looking ahead
Classes and subclasses, active crafting, expanded dungeons and bosses, four story companions, economic actors and further regions up to level 50.
Planned content may change. No fixed dates are given for later development milestones.
https://evilgard.com/en/development-roadmap/

All gameplay images show work in progress, not the final game. Naval combat is one of the special genre shifts. The two point-and-click images show the still-experimental section in German and English.
Illustrated title art and store artwork, separate from gameplay screenshots. Downloads contain the unaltered original files.

https://store.steampowered.com/app/5425020/EVILGARD/
https://discord.gg/8KqFESjuf6
https://evilgard.com
contact@evilgard.com
