EVILGARD / PRESS

An adventure.
At your own pace.

A short description, key facts and images for coverage of EVILGARD.

Early Access from mid-November 2026

Download press kit

14 original images and press texts in English and German · ZIP

Short description

EVILGARD is a fully offline single-player fantasy RPG with the familiar feel of classic MMOs. Your journey begins on the harbour island of Morgenwacht, with handcrafted quests, exploration and tactical party combat. Built by a solo developer using the Godot engine, the game brings together a persistent world, stories of its own and occasional genre shifts, with a dry sense of humour running through its classic role-playing roots.

Developer
Kai Rainer Hochreiter · EVILGARD Interactive · Solo development
Genre
Single-player fantasy RPG with an MMO feel
Platform
PC (Windows) · Steam
Play mode
Fully offline
Early Access
From mid-November 2026
Engine
Godot
Press contact
contact@evilgard.com

What defines EVILGARD

Your journey, your pace

The feel of a classic MMO in a self-contained offline RPG. Character progression, equipment, quests and world states persist.

Discover Morgenwacht

A harbour, settlement, wilderness and the Alte Wacht form the starting point for a world of stories, secrets and hidden places.

Handcrafted adventures

Quests and dialogue with their own voice and dry humour. The world and its content continue to grow.

Fight together

Story companions are planned as full party members with their own stories, dialogue and combat roles. Early party combat can already be seen in the development screenshots.

Gather and grow

Resource gathering and collection foundations are implemented. Active crafting, further class content and independent economic actors participating in markets are part of future development.

Unexpected perspectives

Special genre shifts complement the RPG, including top-down naval combat and a still-experimental point-and-click section.

Roadmap overview

Early Access begins from mid-November 2026. The overview below separates existing foundations from future development; it does not promise that every planned feature will be included at the start of Early Access.

Implemented

Offline RPG and persistent world; resource gathering, collection foundations and custom world-building tools.

Currently expanding

Morgenwacht, handcrafted quests and encounters, a connected level 1–10 adventure, balancing and polish.

Looking ahead

Classes and subclasses, active crafting, expanded dungeons and bosses, four story companions, economic actors and further regions up to level 50.

Planned content may change. No fixed dates are given for later development milestones.

Explore the full roadmap ↗

Development screenshots

All gameplay images show work in progress, not the final game. Naval combat is one of the special genre shifts. The two point-and-click images show the still-experimental section in German and English.

Morgenwacht – village life. A view between timber-framed houses and stone walls.
In development · Not finalMorgenwacht – village life

A view between timber-framed houses and stone walls.

Download original · PNG · 2557 × 1599
Magic behind old walls. Books, candlelight and glowing runes in a magical study.
In development · Not finalMagic behind old walls

Books, candlelight and glowing runes in a magical study.

Download original · PNG · 2555 × 1592
Fire magic in the forest. A combat moment with fire magic and companions.
In development · Not finalFire magic in the forest

A combat moment with fire magic and companions.

Download original · PNG · 1920 × 1080
Tank & healing. Fighting together: tanking, healing and magic at the forest edge.
In development · Not finalTank & healing

Fighting together: tanking, healing and magic at the forest edge.

Download original · PNG · 1920 × 1080
Dungeon combat. A party in combat among torches, stone walls and stairways.
In development · Not finalDungeon combat

A party in combat among torches, stone walls and stairways.

Download original · PNG · 1920 × 1080
Top-down naval combat. One of EVILGARD’s special genre shifts: naval combat from a different perspective.
In development · Not finalTop-down naval combat

One of EVILGARD’s special genre shifts: naval combat from a different perspective.

Download original · PNG · 1920 × 1080
Point & Click – German interface. An experimental section with classic action verbs and an inventory for collected items. German interface.
Experimental · Not finalPoint & Click – German interface

An experimental section with classic action verbs and an inventory for collected items. German interface.

Download original · PNG · 1920 × 1080
Point & Click – English interface. The same experimental section with English action labels.
Experimental · Not finalPoint & Click – English interface

The same experimental section with English action labels.

Download original · PNG · 1920 × 1080

Key art & game icon

Illustrated title art and store artwork, separate from gameplay screenshots. Downloads contain the unaltered original files.

Key art – panorama – EVILGARD

Key art – panorama

3344 × 1882 · JPG

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Square key art – EVILGARD

Square key art

1254 × 1254 · PNG

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Game icon – EVILGARD

Game icon

256 × 256 · PNG

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Steam small capsule – EVILGARD

Steam small capsule

462 × 174 · PNG

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Steam vertical capsule – EVILGARD

Steam vertical capsule

748 × 896 · PNG

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Title image – EVILGARD

Title image

920 × 430 · JPG

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Links & contact

Press, questions and interview enquiries: contact@evilgard.com